
In this lecture, we'll take one of the vehicles covered in the course for a spin in a Unity game environment. I'll help you understand the contents of this course, and what to expect as you advance through the various lectures.
In this lecture, we'll start creating the basic shape of our 4-door sedan.
In this lecture, our focus will be on the windows. You'll learn how to make 2D windows that set into the geometry of your model, which we'll color in a later lecture.
In this lecture, you'll learn a quick and dirty method for creating Wheel Wells for our sedan. I'll explain what I mean by quick and dirty method in the lecture.
You'll learn how to create simple low-poly wheels that rotate and spin on their own pivot points. Later in the course, we'll use these wheels along with a vehicle controller in Unity to drive our car around.
In this lecture, our focus will be on the front of our sedan. You'll learn a simple method for constructing the grille. I'll encourage you to explore and discover other alternatives on your own too.
In this lecture, we'll explore a method for creating headlights for our vehicles. We'll discuss briefly why to design these lamps as individual objects vs keeping them a part of the existing mesh.
In this lecture, I'll demonstrate a simple method for creating a set of tail lights for our sedan.
In this lecture, we'll create a set of simple bumpers using a technique we will use for vehicles throughout the rest of the course.
In this lecture, we'll cover some of the other decorative elements for most vehicles. You'll learn how to create door handles and side mirrors.
In this lecture, I'll show you a simple method for constructing a muffler exhaust system for our simple car.
In this lecture, we'll go into depth about using materials to create flat colors on our models. You'll have a better understanding of applying colors to your models without the use of UVs.
In this lecture, we'll export our finished sedan, and then import it into Unity.
In this lecture, we'll setup a vehicle controller and begin to configure it's drive handling preferences. We'll also setup a simple scene to test drive the car.
By the end of this lecture, you should be able to drive our custom designed sedan around in Unity. We'll add a few ramps and make a few final adjustments to the vehicle controller.
In this last minute lecture, I'll go over the simple lighting systems available with Unity's Vehicle Controller system.
This time lapsed video will allow you to see all of the material that we've covered so far with narration to help guide you along the way. We'll be repeating what we've already learned but further enhancing our knowledge of the material. By the end of this lecture, you should be able to create a similar truck of your own with little more guidance.
In this lecture, I will explain how this section can help improve your problem solving and improvisational skills as a 3D modeler in Blender.
In this lecture we'll focus specifically on the roll bars for our truck. We'll start to develop a sense of improvisation by observing photographs in the beginning and then relying on our memory while constructing our model.
In this lecture, we'll continue enhancing our improvisational skills by forcing ourselves to only observe photos of push bars in the beginning and relying on our memory to finish the construction.
In this lecture, we'll continue enhancing our ability to improvise by taking a glance at a winch from a photograph, taking mental notes and then relying our our memory to complete the model.
In this lecture, we'll continue developing our improvisational skills by observing photographs of fog lights before we start modeling, and then relying on our memory to complete the construction of our fog lights.
In this lecture, we'll create a dual exhaust system for our truck. Once again, relying on memory to approach the exhaust from a more creative perspective.
In this lecture, we'll create some side steps (or running boards) for our truck. We'll get some inspiration from photographs found on Google, and then use our imagination to create the side steps to our own preferences.
In this lecture, we'll observe some photographs of truck axles to use as a general guide. Our goal is to create an extremely simplified version of what we observe from memory.
In this lecture, we'll finish up any loose ends with our truck and then import the model to Unity where we can fully configure it for a test drive.
This time lapsed video and narration should help guide you to making a low-poly van. Once again, we're repeating what we've already learned and enhancing our knowledge of the material. By the end of this lecture, you should be able to create a similar van of your own. (Feel free to use the provided blend file as a starting point if you prefer)
In this lecture, I'll explain how using a color palette to store your materials can help make things a little more efficient when constructing new vehicles. You'll learn the importance of keeping your materials organized, the value of reusing and reducing materials and how to clean up unwanted materials from the list.
In this lecture you'll learn how to create a curved fender around the wheel wells of a vehicle.
This lecture helps demonstrate how you would apply a mirror modifier to a model that is much more advance than a simple cube.
You'll learn how to branch your models off into different directions by creating a work van in this lecture, and then start from the same basic foundation to begin building a conversion van in later lectures. This video will show you how to make a roof mount with a work ladder and some simple pipes.
In this lecture, we'll begin the process of designing our conversion van by raising the roof on the original van.
In this lecture, we'll create a window visor for our conversion van.
As we continue building upon our conversion van, we'll add some length to make room for the side windows in the following lecture.
In this lecture, we'll start making our side windows for the conversion van. You'll learn when and why to apply a mirror modifier, since the windows are different on the left and right.
In this lecture we'll create a running board that stretches between the fenders of our conversion van.
After applying the mirror modifier, we'll create the steps for our running boards and finish up the windows we started in a previous lecture.
In this lecture we'll create the rear ladder and spare tire, the last remaining pieces for our conversion van.
In this final lecture for the van, we'll tidy up the mesh by eliminating some unwanted geometry, organize our color palette and import our finished conversion van into Unity.
In this lecture, I'll show you how to setup background images that you can trace in Blender. You'll learn how to setup backgrounds for the various orthographic views in Blender. We'll also start tracing the blueprints of an actual car. We'll wrap up the video by talking a little bit about LOD (Level of Detail).
In this article you will find a zip file containing all of the vehicles created throughout this course.
Bonus Lecture
Creating low-poly vehicles is an essential skill for Unity game developers looking to build optimized and stylized 3D assets. In this course, you’ll learn how to model cars, trucks, vans, and other vehicles using Blender 3D, with a strong focus on problem-solving and improvisation in game asset creation.
Instead of relying on step-by-step blueprints, this course encourages you to break down each vehicle into smaller, manageable problems and approach modeling in a more intuitive and creative way. This technique helps you develop a deeper understanding of 3D design principles, making it easier to tackle any modeling challenge with confidence.
You’ll start by learning how to analyze vehicle shapes and proportions, then move into blocking out primary forms, refining them into a functional low-poly structure. From there, we’ll work through the process of adding key details that define each type of vehicle while keeping polycounts efficient for real-time rendering.
By the end of this course, you’ll have a set of game-ready low-poly vehicles modeled in Blender, as well as an improved ability to solve modeling challenges on the fly. Whether you’re designing assets for a stylized racing game, an open-world project, or a mobile game, this course will help you develop stronger modeling instincts and a more streamlined workflow.
This course is best suited for experienced Blender users who want to further develop their improvisation skills and problem-solving mindset while creating game assets for Unity and other game engines.