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Low-Poly Vehicle Design in Blender for Unity Game Developers
Rating: 4.4 out of 5(82 ratings)
1,026 students

Low-Poly Vehicle Design in Blender for Unity Game Developers

Improvise and solve problems with low-poly vehicles designed in Blender 3D for Unity 5 video game development projects.
Created byBilly McDaniel
Last updated 10/2019
English

What you'll learn

  • This course will help strenghten your ability to improvise and solve problems with 3D modeling.
  • Students will enhance their ability to create just about any kind of vehicle for the purpose of low-poly video game design.
  • Setup a vehicle controller in Unity and drive custom designed vehicles that you can create yourself in Blender.

Course content

5 sections42 lectures7h 53m total length
  • The Starting Line5:43

    In this lecture, we'll take one of the vehicles covered in the course for a spin in a Unity game environment. I'll help you understand the contents of this course, and what to expect as you advance through the various lectures.

Requirements

  • You should have a fair working knowledge of Blender 3D in order to make best use of this course.
  • In order to get your custom vehicles driving around in Unity, you should have at least a little working knowledge working with Unity 5.

Description

Creating low-poly vehicles is an essential skill for Unity game developers looking to build optimized and stylized 3D assets. In this course, you’ll learn how to model cars, trucks, vans, and other vehicles using Blender 3D, with a strong focus on problem-solving and improvisation in game asset creation.

Instead of relying on step-by-step blueprints, this course encourages you to break down each vehicle into smaller, manageable problems and approach modeling in a more intuitive and creative way. This technique helps you develop a deeper understanding of 3D design principles, making it easier to tackle any modeling challenge with confidence.

You’ll start by learning how to analyze vehicle shapes and proportions, then move into blocking out primary forms, refining them into a functional low-poly structure. From there, we’ll work through the process of adding key details that define each type of vehicle while keeping polycounts efficient for real-time rendering.

By the end of this course, you’ll have a set of game-ready low-poly vehicles modeled in Blender, as well as an improved ability to solve modeling challenges on the fly. Whether you’re designing assets for a stylized racing game, an open-world project, or a mobile game, this course will help you develop stronger modeling instincts and a more streamlined workflow.

This course is best suited for experienced Blender users who want to further develop their improvisation skills and problem-solving mindset while creating game assets for Unity and other game engines.

Who this course is for:

  • Blender students who are looking for a project to help advance their skills.